C3 WEEK 4 — PLAY, OBSERVE, RECREATE 1. Open the playable game link from your Week 4 assignment in Chrome. No download or ChatGPT login is required. If your school blocks the site, ask your teacher for an in-class demonstration. 2. Move with left/right arrows. Jump with up. Restart with the Restart button. Auto demo illustrates the rules; it does not prove you can complete the route manually. 3. Before building, predict and test: What happens at the goal with fewer than five coins? Can the same coin score twice? What resets after touching a hazard? 4. Recreate the behavior in YOUR OWN Construct project. Use your own level layout and visual theme. Do not copy this demo's JavaScript into Construct. REQUIRED BEHAVIOR / TEST CHECKLIST [ ] The score starts at 0/5 and all five coins are present. [ ] The player can reach and collect every coin. [ ] Each coin disappears and increases score exactly once. [ ] The goal does not award a win before five coins. [ ] Reaching the goal after five coins displays a win message and stops movement. [ ] Touching a hazard returns the player to the start, resets score to zero, and restores all coins. [ ] Restarting after a win produces a fresh playable game. SHOW YOUR WORK Use the existing assignment's submission instructions. Include evidence of your score, locked goal, win, and hazard reset. Explain one condition/action pair you built and one bug you fixed. Keep your own editable Construct project as your work; this example supplies no completed .c3p solution. This browser example demonstrates the target rules. It is not an exported Construct project or a requirement to reproduce its artwork exactly.